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Mega man 10 arranged etank blade man
Mega man 10 arranged etank blade man











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  • Rush Coil/Jet Jumping: When using Rush Jet or Coil, you must wait for Rush to land on the ground before it can be used.
  • mega man 10 arranged etank blade man

    Weapon Capsule pickups are okay in the Wily stages, because all of your Weapons get refilled by the use of the M-Tank in Wily 4 anyways. Thus, it is wise to avoid all Weapon Capsules in the 8 Robot Master stages, and Energy Capsules in all stages.

  • Avoid Weapon/Enengy Capsules: The game pauses briefly while any energy is being refilled.
  • This will reduce the amount of time Mega Man spends walking towards the center of the screen, allowing the "Weapon Get" cutscene to begin earlier.
  • Center Screen Boss Kills: For the first 8 Robot Master fights, end the battle as close to the center of the screen as possible.
  • Useful for positioning your buster shots inside of Pump Man's Water Shield.

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    He doesn't reach full horizontal velocity (1.5px per frame) until left or right is held down for several frames (6 frames?). When standing still on the ground, tapping left or right causes Mega Man to move exacly 1 pixel. Tiptoeing: This is precisely what Ladder Jumping and Stage Start Jumping tries to avoid.This causes you to jump the moment you gain control, reaching full horizontal velocity immediately (similar to a ladder jump). Stage Start Jump: Hold the jump button as the "READY" message flashes at stage start.Ladder Jumping: When reaching the top of any ladder, jump to begin your horizontal movement immediately.Ledge Jumping: Instead of walking off of a ledge to traverse downwards, jump as you approach the ledge so that you are at maximum fall velocity once you pass over the ledge.If you must take damage, turn around before doing so. Damage Boosting: When Mega Man gets hit, he recoils backwards in the direction opposite in which he's facing.These techs also apply to several other classic Mega Man games. Because of this, it is important to distinguish the RTA catagories of having the DLC and not having the DLC, since the three extra Special Stage weapons influence boss order and stage strategies.īasic Techniques List of Common Techniques

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    More importantly, though, are the availability of three Special Stages to download - defeating the boss of each of these will grant a new weapon, making these new weapons available from the start of a new game. Mega Man and Proto Man are available by default, and Bass is purchasable. Like Mega Man 9, Mega Man 10 offers downloadable content in the form of extra stages and an extra playable character. Note: Defeat 4 robot masters to get Rush Jet.

  • Credit goes to Flintlock Vitor and Twilight Man from MMKB for damage values.
  • For Mirror Buster, Pump Man can only take damage from this weapon on Hard Mode as it is the only mode of difficulty where he will throw his pump handle.
  • For every bounce the damage goes up by one for a maximum of five boosts.
  • For Rebound Striker, any boss weak to it takes more damage the more times the weapon bounces along surfaces.
  • For Thunder Wool, the first number is contact made with the cloud the second number is the lightning bolt.
  • mega man 10 arranged etank blade man

    For Chill Spike, the first number is contact made with the blob the second number is the spike trap.

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  • For Commando Bomb, the first number is the missile itself the second number is the explosion/shockwave.
  • For Proto Buster, the first number is the damage done when the weapon is fired normally the second number is damage done when the weapon is charged up.
  • (RTA World Record) Mega Man 10 is 34:41 by magmapeach (Wii) Boss Damage Table The timer begins when Pump Man's stage is selected, and ends on defeating Wily Capsule. The following runs fall under the most popular RTA category, Normal Mode, Mega Man, no DLC. When playing back a Time Attack replay, the replay will not show instances where the player accesses the secondary pause screen. However, in Time Attack mode, the in-game timer will run during screen transitions and in the weapon select pause screen, but not while in the secondary pause screen. This does not include post-boss cutscenes, pauses, screen transitions, or stage select. In Mega Man 10, the in-game timer only runs during playable sequences (when you are controlling Mega Man).
  • 6.7 Triple Blade Invulnerability Canceling (TAS).












  • Mega man 10 arranged etank blade man